Source code for mcstatusio.BedrockServer

"""
Bedrock Edition Minecraft server status client.

This module provides a client for querying the status of Bedrock Edition Minecraft
servers using the mcstatus.io API. It supports both synchronous and asynchronous
requests.
"""

import httpx
from dataclasses import dataclass
from typing import Optional, Literal

from .constants import (
    BASE_URL,
    DEFAULT_TIMEOUT,
    BedrockPlayers,
    StatusResponse,
    BedrockServerStatusOffline,
    BedrockVersion,
    MOTD,
)

from . import error


[docs] @dataclass(frozen=True) class BedrockServerStatusResponse(StatusResponse): """ Response data for an online Bedrock Edition Minecraft server. Extends StatusResponse with Bedrock Edition-specific information including version details, player information, MOTD, gamemode, and edition type. Attributes: version: Server version information (name and protocol) players: Player count (online and max) motd: Message of the day (raw, clean, and HTML formats) gamemode: Server gamemode (e.g., "Survival", "Creative") server_id: Unique server identifier edition: Server edition type ("MCPE" for Pocket Edition, "MCEE" for Education Edition) """ version: BedrockVersion players: BedrockPlayers motd: MOTD gamemode: Optional[str] server_id: Optional[str] edition: Literal["MCPE", "MCEE", None]
[docs] class BedrockServer: """ Client for querying Bedrock Edition Minecraft server status. This class provides methods to retrieve status information from Bedrock Edition Minecraft servers via the mcstatus.io API. Both synchronous and asynchronous methods are available. Args: hostname: Server hostname or IP address. Can include port as "hostname:port" port: Server port (default: 19132, the standard Minecraft Bedrock port) timeout: Request timeout in seconds (default: 5) Attributes: hostname: The server hostname or IP address port: The server port number timeout: Request timeout in seconds Example: >>> server = BedrockServer("play.cubecraft.net", port=19132) >>> status = server.status() >>> print(f"Online: {status.online}") >>> print(f"Players: {status.players.online}/{status.players.max}") >>> # Using async >>> import asyncio >>> async def get_status(): ... server = BedrockServer("play.cubecraft.net") ... status = await server.async_status() ... return status >>> asyncio.run(get_status()) """ def __init__( self, hostname: str, port: int = 19132, timeout: int = DEFAULT_TIMEOUT ): self.hostname = hostname self.port = port self.timeout = timeout def _parse_hostname(self) -> tuple[str, int]: """ Parse hostname and extract port if specified. This method does not modify instance attributes. It extracts hostname and port values for use in API requests. Returns: Tuple of (hostname, port) """ if ":" in self.hostname: host_parts = self.hostname.split(":") return host_parts[0], int(host_parts[1]) return self.hostname, self.port def _build_response( self, data: dict ) -> BedrockServerStatusResponse | BedrockServerStatusOffline: """ Build response object from API data. Args: data: Raw JSON response from the API Returns: BedrockServerStatusResponse if server is online, otherwise BedrockServerStatusOffline """ if data.get("online"): return BedrockServerStatusResponse( online=data["online"], ip_address=data["ip_address"], eula_blocked=data.get("eula_blocked"), retrieved_at=data.get("retrieved_at"), expires_at=data.get("expires_at"), port=data["port"], version=BedrockVersion( name=data["version"].get("name"), protocol=data["version"].get("protocol"), ), players=BedrockPlayers( max=data["players"].get("max"), online=data["players"].get("online") ), motd=MOTD( raw=data["motd"]["raw"], clean=data["motd"]["clean"], html=data["motd"]["html"], ), gamemode=data.get("gamemode"), server_id=data.get("server_id"), edition=data.get("edition"), ) else: return BedrockServerStatusOffline( online=data["online"], port=data["port"], ip_address=data.get("ip_address"), eula_blocked=data.get("eula_blocked", False), retrieved_at=data.get("retrieved_at", 0), expires_at=data.get("expires_at", 0), )
[docs] def status(self) -> BedrockServerStatusResponse | BedrockServerStatusOffline: """ Retrieve the server status synchronously. Queries the mcstatus.io API to get the current status of the Bedrock Edition Minecraft server. If the hostname contains a port (e.g., "example.com:19133"), it will be parsed and used instead of the default port. Returns: BedrockServerStatusResponse if the server is online, containing detailed server information including version, players, MOTD, gamemode, and edition. BedrockServerStatusOffline if the server is offline, containing basic information like port and IP address. Raises: httpx.HTTPStatusError: If the API request fails httpx.TimeoutException: If the request times out httpx.RequestError: For other request-related errors Example: >>> server = BedrockServer("play.cubecraft.net") >>> status = server.status() >>> if status.online: ... print(f"Server is online with {status.players.online} players") ... print(f"Edition: {status.edition}") ... else: ... print("Server is offline") """ hostname, port = self._parse_hostname() url = f"{BASE_URL}/status/bedrock/{hostname}:{port}" params = {"timeout": self.timeout} try: with httpx.Client(timeout=self.timeout) as client: response = client.get(url, params=params) response.raise_for_status() data = response.json() except httpx.TimeoutException as e: raise error.TimeoutError("Request timed out") from e except httpx.ConnectError as e: raise error.ConnectionError("Connection error occurred") from e except httpx.HTTPStatusError as e: raise error.HTTPError( f"HTTP error occurred: {e.response.status_code}" ) from e return self._build_response(data)
[docs] async def async_status( self, ) -> BedrockServerStatusResponse | BedrockServerStatusOffline: """ Retrieve the server status asynchronously. Asynchronously queries the mcstatus.io API to get the current status of the Bedrock Edition Minecraft server. If the hostname contains a port (e.g., "example.com:19133"), it will be parsed and used instead of the default port. Returns: BedrockServerStatusResponse if the server is online, containing detailed server information including version, players, MOTD, gamemode, and edition. BedrockServerStatusOffline if the server is offline, containing basic information like port and IP address. Raises: httpx.HTTPStatusError: If the API request fails httpx.TimeoutException: If the request times out httpx.RequestError: For other request-related errors Example: >>> import asyncio >>> async def check_server(): ... server = BedrockServer("play.cubecraft.net") ... status = await server.async_status() ... if status.online: ... print(f"Server is online with {status.players.online} players") ... print(f"Edition: {status.edition}") ... else: ... print("Server is offline") >>> asyncio.run(check_server()) """ hostname, port = self._parse_hostname() url = f"{BASE_URL}/status/bedrock/{hostname}:{port}" params = {"timeout": self.timeout} try: async with httpx.AsyncClient(timeout=self.timeout) as client: response = await client.get(url, params=params) response.raise_for_status() data = response.json() except httpx.TimeoutException as e: raise error.TimeoutError("Request timed out") from e except httpx.ConnectError as e: raise error.ConnectionError("Connection error occurred") from e except httpx.HTTPStatusError as e: raise error.HTTPError( f"HTTP error occurred: {e.response.status_code}" ) from e return self._build_response(data)